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Sloppy tanks

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Devlog

  • Hearts, Names, and Crosshairs
    July 29, 2023 by Serpent7776#tanks, #hearts, #names, #battle
    A fresh new update bringing some exciting changes to the battlefield is ahead. Feel the Beat of Battle - Player Hearts Now Visible! It's important to know your tank's health during intense combat. As... Continue reading
  • Sloppy Tanks update
    April 04, 2023 by Serpent7776
    This describes a minor update to Sloppy Tanks. The changes are mostly quality of life improvements. These include: Missiles are now much faster and the time to reload is much shorter. This makes the g... Continue reading
  • Physics update
    June 08, 2019 by Serpent7776#2d, #tanks, #deathmatch, #physics
    This is physics update. Previous version were using collision detection implemented by hand which due no time constraints of the game jam could behave quirky at times. This time collisions are impleme... Continue reading
  • Sloppy tanks postmortem
    March 23, 2019 by Serpent7776#tanks, #2d, #love2d, #lovejam2019
    Just a few quick words on process of creating Sloppy tanks - my submission to Love game jam 2019. The theme for this jam was "friction" so after quick brainstorm with pawles22 we decided to go with a... Continue reading
  • Sloppy tanks is out
    February 24, 2019 by Serpent7776#tanks, #gamejam, #love2d, #lovejam2019
    A little bit late for a release note since it was published a few days ago, but hey - better late than never. Sloppy tanks is my submission to Love2d game jam and another game created together with pa... Continue reading
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