Sloppy tanks postmortem


Just a few quick words on process of creating Sloppy tanks - my submission to Love game jam 2019.

The theme for this jam was "friction" so after quick brainstorm with pawles22 we decided to go with a game with low friction because that should be fun. Initially we though about some kind of racing, but then we came up with the idea of tanks which seemed even more fun. So we decided to stick with death match since we had already had tanks. Core mechanics were to control tank moving on ice trying to shoot other player. The controls was intentionally imprecise to make game more chaotic.

What went well

Well, we did make a functional game in just a few days, so that's awesome. It was pretty fun to play too.

What went not so well

I decided not to go with box2d, because I tried it in the past and the results were not satisfactory. I implemented collision detection by hand, which was not best solution. It took quite a bit of precious time and I should've just used hadron collider. 

Anyway, there is still a lot of stuff that could be improved and added so hopefully I would be able to update the game some time in the future.

Get Sloppy tanks

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